class AVRiLM extends AVRiL;

#exec OBJ LOAD FILE=SCTextures.utx

defaultproperties
{
     Weight=0.000000
     PlayerIronSightFOV=60.000000
     FireModeClass(0)=Class'PerksSimHostOrg.AVRiLMFire'
     FireModeClass(1)=Class'PerksSimHostOrg.AVRiLMAltFire'
     PickupClass=Class'PerksSimHostOrg.AVRiLMPickup'
     AttachmentClass=Class'PerksSimHostOrg.AVRiLMAttachment'
     ItemName="AVRiL [Multi] -Demolitions Perk Weapon-"
}
